Category Archives: Issue 65.3

The end of an era

Photo Credit: Greg Garofalo
Photo Credit: Greg Garofalo

Manifest the Machine goes out with a bang
Gregory Garofalo
Lifestyle Editor

The Schwonk Sound Stead, you will never find a more wretched hive of scum and villainy. The infamous music venue has long been a popular hangout for the college students of SC4, no matter the genre of the band, the grand brick house on 7th and Griswold always draws a crowd.
However, on Sunday Sept. 28, it wasn’t the appearance of a new band that drew the hefty crowds, but the passing of a legend: Manifest the Machine.
Manifest the Machine is a local Post-Rock genre. The band consists of Travis Boone on the keyboard, Chris Strobbe on guitar, Zach Nye on bass guitar, and Corey Strobbe on the drums. They started as a three piece Blues Rock band and gradually progressed into what most would call Post-Rock, Experimental, or Ambient.
“I just can’t put into words how much you guys mean to us,” said an emotional Boone to his fans, “We decided that we need to take some time, we are not sure we are coming back, so just thank you.”
Upon asking him how his last show felt, Bonne remarked: “It feels good to say goodbye to everyone who supported us.”
It wasn’t only fans that were sad to see the local band go, but other musicians as well. Nick Ranger, co-singer and bass player of The Tiny Ugly Germs commented, “I’ll just say the scene is losing a really good band, but at least they are going out at Port Huron’s flagship venue. It’s really sad to see this band go.”
Ally Evenson, a local singer who performs with the band on and off, said the entire event was an odd bittersweet.
“I’ve been singing with them since January and it’s been amazing. It’s one of those feelings where I can just be myself. I can just express myself,” said Evenson.
Manisfest the Machine was not the only talent at the venue that evening, The Tiny Ugly Germs also made an appearance, as well as a new group who was new to not only to Port Huron, but to The States as well.
“We sold all of our stuff in Australia and bought a one way ticket to Europe,” said Raj Siva-Rajah, lead singer of the Australian band Sunpilots, “We just said: ‘let’s go for it.’ We make just enough money to get us to the next place, and we’ve been doing that for four years. Music is just in our blood and none of us can see ourselves doing anything else.”
To find out more about The Shchwonk and its upcoming shows, check out their Facebook page at: Facebook.com/Schwonksoundstead

Tips for speaking to someone

Five things to remember when making that first impression
Nick “Chico” Hernandez
Managing Editor

A good relationship is based on many things, but can be boiled down to just a few: honesty, loyalty, communication, and the ability to put up with another human being and their flaws. Without these few key elements, a relationship won’t last long or be very fun.
Now, how do you get the attention of that book smart gal, or nerdy guy? Many steps can be taken, but again, can be boiled down to just a few.
Step one, enter with confidence.
While not all of us can walk up to a stranger and start a conversation without being creepy, it can pay off to try. Too often are potential relationships snuffed out with one person being too shy to speak to the other. Try an ice breaker, or just simply ask “How are you doing?”
Step two, dress accordingly.
Dress in your own style, but don’t dress in rags. Few people want someone that dressed like they just crawled through a wood chipper. This doesn’t mean you have to wear a suit and tie. A simple clean t-shirt and some casual jeans are okay, but once the jeans or shirts are composed of more holes than clothing, then you may want to hit a store ASAP.
Step three, be true to yourself.
Always be who you are whether you’re a nerd, an athlete, a teacher, or a student. But remember that change isn’t always bad either. If you have a problem that needs fixing, and you know it needs fixing, then fix it. If you’re a narcissistic jerk, then chances are no one will want to be around you for any period of time. Figure out what could be wrong, and figure out how you can solve it. No one is perfect or will ever be perfect, but that doesn’t mean we can’t be nice, good people.
Step four, don’t be creepy.
We’ve all seen it, that one person that can’t leave someone else alone or just can’t take a hint. Don’t be that person. If someone isn’t showing interest in you, then save yourself some embarrassment and walk away. No insults when you leave, just leave it as is. Not everything is meant to be.
Step five, if all else fails, then be funny.
In an age where bad puns, sarcasm, and internet speak (Y U Do Dis?) are abundant, there are few reasons as to why some form of humor would fail to bring forth a smile. Worse comes to worse, use Google to find good jokes.
Above all else, be who you truly are. Be real, be honest, and be nice.

Quality in games vs. quality in gamers

Is the industry really to blame?
Pessimistic Gamer
Guest Writer

Gamers, developers, and corporations that control it all, oh my!
Recently, it’s become apparent to gamers of all shapes and sizes that games aren’t what they used to be, in good and bad ways, but is it the games or the gamers themselves?
I got the chance to work in the retail end of the gaming industry, seeing how sales and quality of games correspond, and have noticed a few patterns.
Every year, the normal Call of Duty, Assassin’s Creed and Battlefield all launch and all sell out, but almost everyone comes back, and complains about each game.
Now, while I understand that not every game fits every gamer, it seemed strange that, after all of the complaints and drama about why “Call of Duty: Ghosts” was a waste of money, many of those same people came back to reserve a copy of “Call of Duty: Advanced Warfare.”
There is nothing wrong with being loyal to a series of games. I know I have a few that I constantly complain about, but then buy the next game with open arms.
What I’m trying to get at is, who does the blame fall on?
Okay, for example, Destiny. Activision and Bungie’s love child just came out in September. It was a game that although both companies have had shaky track records, that everyone needed to own.
The game turned out okay, but let’s think about what the expectations were.
Amazing.
How did the game turn out?
It’s good. Not amazing, but good.
So many fans were let down by the game not being what they expected it to be. That’s the thing, though. It’s fun. What else does it need to be?
At some point, gamers need to take a step back and remember: what they are playing is meant to be fun, it’s a game.
Understandably, at $63.59 a pop, people want their games to be good, but maybe a little too good.
So what do gamers think? Should games be at the peak of greatness and treated like they’re expected to be that way at launch, or should gamers relax a little and just have fun playing the game?
Email eriesquaregazette@gmail.com to tell us what you think.

Becoming a legend

Activision and Bungie’s Destiny brought the MMO to console
Jenelle Kalaf
Photo Editor

A launch that most wanted to see succeed, but waited for it to fail. And why not? Destiny was doing something that no game had ever done before.
Bringing the elusive massively multiplayer online genre to a whole new audience, correctly.
Destiny, a new game developed by Activision and Bungie, is a massively multiplier online (MMO), a game based on a community and online multiplayer experience, centered on exploring the galaxy and becoming a hero along the way.
Having its release date pushed back multiple times, Destiny became a game only surviving from its own legend.
The game held up.
Bungie, the company that created Combat Evolved: Halo, is known for masterful world creation based around science fiction. Activision, a company known for many of the installments in the Call of Duty franchise, created a standard for multiplayer in video games.
Destiny, a MMO based around science fiction and multiplayer, should be great, right?
It stands as one of the only successful MMOs that received a console launch, even after the disaster Defiance, a television-video game crossover, turned out to be.
Well, that’s if the player always has friends willing to play at any time.
The game gets a little boring if no one can play.
That can be said for most MMOs, but console players aren’t used to that feeling. Most anyone can put Battlefield 4 into the Xbox One and someone is willing to play, so Destiny came as a shock for those thousands of player who needed to call a friend and wait for them to get on.
Many attempts have been made to push the MMO on to consoles, and Destiny’s success in doing so just may be the most impressive accomplishment here.
Destiny became a legend of its own and just may have cracked the code to something that’ll push games for years to come.

Unite!

Is Assassin’s Creed Unity the next big thing?
Tyler smith
Staff writer

Templars, Assassins, a battle for the future, fate, and freedom of mankind. Two groups from world’s history of shadowy secret organizations duke it out in this continuation of an epic game series: Assassin’s Creed Unity.
Battling in the beautiful city of Paris in the midst of the bloody French Revolution, the Assassins try to cleanse the city: day by day, street by street, Templar by Templar.
With the next generation game consoles, also known as Anvil technology, open world gameplay is truly open. Seamless exteriors and interiors give the player a wide array of exploring, along with escaping and hiding options as well. Even the feel of the city becomes more alive with Artificial Intelligence.
With artificial intelligence, also known as AI’s, the player must choose his/her strategy carefully in order of not being detected. The AI’s react to the players’ actions whether it be hostile or passive.
With the independent mind of AI’s, the terrain of the game has become sharper and more real, fog has become fog and not some white transparent form of pixels that goes across your screen. Besides fog, dust and smoke look real, so real that you could touch it if there wasn’t a TV screen in the way.
Even though all this new technology can make imaginary things seem real, there are still weapons. Yes weapons, but not ordinary weapons. Well there are swords and pistols, but Assassin’s Creed most ionic weapon is the hidden blade; a retractable blade that makes an assassin so deadly. I can assure you that Ubisoft kept the hidden blade, because if they didn’t there would riots in the streets.
With the new generation of assassin comes a new weapon, the Phantom Blade. In previous games you are given two long range weapons, a pistol and/or crossbow. With the latest two assassin games they changed the crossbow to a regular bow, then to a blowpipe. With Unity, the designers changed it again to the Phantom Blade, a mini crossbow like weapon that shoots little steel bolts at your target. Steel bolts. What else could be more awesome than steel bolts?
Multiplayer campaign mode is great now, not only do you have to worry about yourself; you have to worry about another player who probably doesn’t know what he is doing. Don’t get me wrong, having a multiplayer campaign mode is awesome, but what if you get in a fight with the guards and your buddy is getting his butt whooped. You are going to have to save his noob ass and risk messing up the mission.
Looking at the game as a whole though, Assassin’s Creed Unity a solid game with some new things mixed with formula and have the public look forward to its release on November 11, 2014.

New Super Smash Brothers

Review by ESG Staff

Promotion photos courtesy of: smashbros.com/us/
Promotion photos courtesy of: smashbros.com/us/

Angie Stoecklin
Editor-in-Chief

A game laced with nostalgia, and really, that’s it.
The new Super Smash Bros. game is really just a handheld version of Super Smash Bros. Melee for the Nintendo GameCube. Which isn’t a bad thing, I guess I was expecting something a little bit more, well, new.
Although I suppose that when it comes to a game like Smash, there really isn’t anything new that you can do with it. Other than add characters and new levels.
But I did find one aspect of the game annoying and frustrating. Why can’t I kill a character when their damage is over 150 percent? In the older games, when your foe gets to that point of damage, it’s just one A-button mash away from flying off the map into a burst of pretty colors. Now, you better jump around a million times and hit with your special attacks before they have a chance to jump back up on the platform. Again, I guess this isn’t a bad thing; it’s just mildly annoying.
Putting the damage issue aside though, I don’t hate this game. It really is the nostalgic Super Smash that so many 90’s kids know and love. The only difference being that this time, you can take it with you.

Nick “Chico” Hernandez
Managing Editor

When I utter “That was cool”, “No, no, no, no, no, no, no!” and “I just got messed up by Entei!” within the same minute, I know I’m in for a crazy ride. Super Smash Bros on the DS was definitely fun, even if I got my butt kicked by the other Mario (my character was Mario as well). The controls could be easier to learn, and jump seems to be implemented in several buttons. Is it enough to make me wanna buy a DS and SSB as well? Nope, but it makes me miss SSB all the same.

Jenelle Kalaf
Photo Editor

Super Smash Brothers for the 3DS is a strange mixer of nostalgia, fun, hands hurting and lack of speed, which isn’t as bad as it sounds.
The game itself is a fantastic step in the series. Good characters, a good look, and still a good ol’ smashing time.
The game is a little slow, though.
The speed became noticeable in Super Smash Brothers Brawl for the Nintendo Wii, due to the addition of Sega’s Sonic the Hedgehog as a character and the much needed control on speed.
They carried this on to the 3DS addition to help with Sonic, and because the 3DS’s processor can handle only a little bit more than the Wii ever could. It’s not bad though, and after a while, hard to notice.
The hands hurting is a strange issue, though.
Super Smash Brothers never had a fantastic reputation in the controls department, but the 3DS just wasn’t meant for this type of game.
Once again, not bad, just something that takes getting used to.
It’s worth picking up.
Just a quick tip, get good at using the Villager from Animal Crossing. It’s unfair how amazing he is.