Category Archives: Issue 65.4

Fury: an epic and powerful World War II film

Well worth the price of admission
Nick “Chico” Hernandez
Managing Editor

Many will have flocked to the theaters just to see Brad Pitt star in another WWII movie, but the real guts of this movie come from how close to the battlefield “Fury” is. According to, “Fury is actually based on a collection of true stories from real-life army veterans who spent their time during World War II in tanks.”
“Fury” is set in April 1945, during the last month of the European Theater in WWII.
When the tank crew of “Fury” loses their assistant driver, a young typist named Norman Ellison (Loagn Lerman) is sent to fill the gap. While Don “Wardaddy” Collier (Brad Pitt), Boyd “Bible” Swan (Shia LeBeouf), Grady “Coon-Ass” Travis (Jon Bernthal), and Trini “Gordo” Garcia (Michael Pena) want anyone besides a greenhorn, they soon accept him into their “brotherhood”.
The horrors of war are evident and not whitewashed over, but instead are left there to remind us that war is not funny or something to be taken lightly. To support this idea, the former assistant driver is shown in his seat minus his head and a piece of his face behind the body.
The movie rolls along with a strong balance between the drama and good old fashioned tank fighting, with very little slow periods. This plot shows the calm and brutal side of war, and is never dull of emotion. From when the innocence of Ellison is lost to the ending battle, “Fury” refuses to disappoint.
Few movies have the ability to keep me on the edge of my seat throughout the entire running time; however, “Fury” not only kept me focused but covered me with goosebumps for all 2 hours and 15 minutes of it.
“Inglorious Bastards” this is not, but a headfirst dive into the emotional and dirty world of WWII it is.

A SC4 Horror Story


All locked up
Gregory Garofalo
Lifestyle Editor

Welcome readers, we hope to yet again indulge you on another trip to the other side of reality. A reality not unlike our own, just a tad darker and a bit less friendly. We now take you to the warped recesses of your imagination and welcome you to: A SC4 Horror Story.
Statement from the Port Huron Police Department: “Before the disappearance of the individuals that are now known as the Saint Clair Six, there was an E-mail sent by individuals whose identity is being concealed at the family’s request. The E-mail has just now come to us and is being reviewed as new evidence for the recently closed case.”
As we typed away on our keyboards, picking up the slack on dropped articles, making heavy revisions and pushing towards the deadline we received a visit from an old friend: Larry the Security Guard. A friendly man to say the least, he always took an interest on what we were writing he would pop in for a hello, indulge us in conversation for a minute or two and then went on his way.
“Hey guys!” Came the all too familiar call.
“Hey Larry!” I said looking up from my key board, the man was averaged height with short grey and white hair, and he wore a standard Campus Security uniform and wore a small salt and pepper beard.
“Just checking in…” he said staring at the computers for a moment before saying: “What’s the big scoop today?”
“Mm!” Exclaimed Angie, “We found a journal in the ceiling!”
“Journal?” Larry said, his voice dropped to a more serious tone. Of course nothing was thought of it at the time, and we proceeded to tell him about our “Scoop of the century.”
“Yeah!” Continued Angie, “We haven’t read it yet, there’s a lock on the cover but it’s dated from the 90’s. We’re thinking about running a time capsule spread.” Angie exclaimed in excitement, Larry’s face stayed the same. Stoic, one would almost say shocked.
“Yeah I don’t know about that guys, I mean what about privacy and all that? I mean the 90s weren’t that long ago, and the owner hid that for a reason…” Larry looked uncomfortable.
“Or they left it her, for us,” said Chico who was just walking into the room.
“It all depends on the context, of the journal tool. We might be able to track down the owner and ask them about their time at the college.” I said, and with that the evening was over. The next few days revolved around opening that journal, we also began to see Larry more and more all the while suspecting that he had the same interest in the book that we did. Finally the day came, we were all at Emily’s house to finally open that book, Angie, Chico, Paul, Jenelle, myself and of course Emily.
It didn’t take long to get the book open, Emily was a crafter and had just about every tool imaginable that could pick that lock. What we found, we couldn’t believe. The book wasn’t a journal at all, well at least not in the conventional sense. The book was filled with detailed accounts of SC4 student disappearances over the years, over fifteen students over the past few decades, including a couple we recognized. The book gave no signature of author, only ending with a cryptic: “Who’s next?” There was something else about the fifteen students: They were all journalists.
We decided not to tell anyone about the book after all we had no proof, and we weren’t going to give up a story like this that easy. None of us were comfortable with the idea of keeping something like this a secret, but we had a job to do.
It turns out the book was right each of the names we found: Erick Fredendall, Liz Whittemore, Brenden Buffa, all disappeared into the recesses of the Administration’s books. Was the Administration really involved? And if so why? The book was giving more questions than answers.
We had been working at the paper late that night, like usual. We were true journalists, over worked and under paid, Burning both ends of the candle for one lousy credit. Everything had been going fine that night, business as usual… until we opened that e-mail. It was nothing, or at least it should have been nothing. It was just spam, we told ourselves. It’s just the result of some creep. But no matter how hard we tried, we couldn’t shake the shiver from our spines.
The picture was of us. Us from last week more specifically. Taken from outside the window, it was just us working. Nothing actually sinister about it, but we couldn’t help but feel unnerved. It was the caption that was the worst: “Hard at Work?”

The room was dark, a rank smell came through my nostrils, my head pounded and I opened up my eyes to see a dark basement lit by a dim ceiling lamp. Gagged and hanging upside down frightened tears began to swell in my eyes. My ears assaulted by the sounds of muffled cries, looking around the room I saw the other editors, hanging in the same manner as I was… Angie, Jenelle and Chico lay lifeless. And then another sound came from the stairs across the room… An all too familiar whistle. Slowly Larry came into focus.
“Ah, I’m sorry guys. If it makes you feel any better this wasn’t my idea, it’s uh, well it’s the guys up top. They’re not too comfortable with you guys running around and writing whatever you want. You know what they say, the pen is mightier than the sword. Well they’re out to prove that wrong.” Larry raised a blunt pipe in his hand. Black.

DISCLAIMER: All actions of this story, while they are based on real people are fictional and do NOT reflect the ESG staff’s opinions of any SC4 faculty.

Oculus Rift


The next big thing in 3D virtual reality headsets
Therese Padgham
Guest Writer

Gaming industry speculators anticipate the long-awaited consumer version to be released in 2015. Rift boasts a seven inch screen, evolved stereoscopic 3D perspective and built-in audio.
A price tag from $200 to $400, without headphones, is expected. The cost is comparable to the $300 pre-sold developmental prototypes that began selling in the fall of 2012.
Game platforms from MS Windows, OSX, and Linux support an extensive list of end-user options. Many of the developers have been working with Oculus VR, as Rift must be specifically designed for compatibility. Oculus is also developing its SDK (softwares development kit) to allow integration.
Prototype Kits were 24 bpp (bits per pixel). Kit 1 was 1280 x 800 LLC. Kit 2 improved with 1920 x 800 OLED (organic light-emitting diode).
The consumer version is being developed for the general public featuring 2000 x 1080 OLED and wireless. Other connections are DVI/HDMI and USB. The prototype headset weight of 13.4 ounces is less and offers 90 degree horizontal and 110 diagonal FOV (field of view), which will be more than double most competing devices.
Improved head-tracking performance is credited to both, 3-axis rotational and positional tracking, Rift uses gyros, accelerometers and magnetometers to achieve tracking without drift capability. Partnership with RealSpace 3D, a licensed software library, projects product using HRTF (head-related transfer function) to synthesize sound, and reverb algorithms.
Paler Luckey, founder of Oculus RV, set out to develop a more effective and less expensive devise than is currently being offered in the market. On March 25, 2014 Facebook agreed to purchase Oculus VR for $400 million cash, $1.6 in Facebook stock and another $300 million subject to financial performance targets.

The rebirth of survival horror


A coward’s experience with Bethesda’s “The Evil Within”
Jenelle Kalaf
Photo Editor

A mixture of remorse and satisfaction still bubbles up when I think about it.
The fantastic idea that included me picking up “The Evil Within” at the midnight launch and playing it as soon as I got home.
I should have thought about that before I couldn’t sleep.
Bethesda Softworks, Tango Gameworks, and Shinji Mikami, the creator of the original “Resident Evil” teamed up for this massive under taking.
Mikami wanted to recreate the genre of video game he created years before. He wanted survival horror to be something gamers and horror fans of all ages hid from under the blankets.
To rebrand horror as something scary and not for the weak of heart.
The result: something wonderful.
While I am going to do my best to describe the experience, it will never live up to just trying it and seeing what horrors lie behind the controller. Especially for the Halloween season.
A warning, this game’s install is painfully long on almost any system you can think of. I have only played the PlayStation 3 version, but it took about 2 hours to install the whole game.
The whole game relies on atmosphere. Nothing is really explained, only hinted at, so the urgency to survive heightens with the button smash to, ultimately, not die.
The game made me feel helpless.
The setting took me of guard.
You’d think a game like this would be in a creepy mansion or in a scary basement.
The whole modern city becomes the playground, and that only makes the scares that much worse.
It follows the story of Sebastian Castellanos, a detective on the Krimson City Police Department, who investigates a mass murder in a strange hospital.
While there, a strange figure ambushes him and brings him to a vivid, bloody world full of monsters, puzzles, and in my opinion, the most disgusting methods of character death I have ever seen in a video game.
Once it starts, the game never slows down. Bits and pieces of the story can be found hidden away, bringing forth the true nature of Sebastian.
Ultimately, the story is nothing to write home about, but it gives Sebastian’s actions meaning. That doesn’t mean the rest of the game suffers.
Honestly, I’m still afraid to play this game. Even during the day.