//Late to the game: reviewing older games for those who want to save some cash

Late to the game: reviewing older games for those who want to save some cash

Seeing this review fills you with determination
Jenelle Kalaf
Photo Editor

Quickly taking the Internet by storm, “Undertale” proves that you don’t need fancy graphics to be great.
While the game looks like it could have been released back in the days of the Sega Genesis (1988), that doesn’t stop “Undertale” from pulling off some incredible feats.
But is “Undertale” really worth $9.99?
Keep in mind, this review may contain small spoilers.
“Undertale,” a puzzle role-playing game, allows the player to take control of a child, who falls into the underground world of monsters.
The puzzles and battle systems create an interesting atmosphere when taking in account that “Undertale” knows that it’s a game.
So any action you take really affects the full outcome.
The battle system introduces the idea of “MERCY.”
Most games have players programed to kill any monsters the characters may encounter.
Using the “talking it out” or “MERCY” method, “Undertale” makes players decide whether or not some monsters are worth saving.
This affects the game, giving “Undertale” more replay value, and adding so much more passion to any play through.
“Undertale” does have a few more interesting gameplay mechanics, but talking about them will spoil the game. They make the game much more interesting.
“Undertale’s” story follows after a war between humans and monsters. Once, the two races lived in peace, but now the humans drove the monsters under a mountain.
Legend says that if someone were to climb the mountain, they would never return.
That’s where the player comes in. Controlling a lost child trying to return home to the world above.
While the base story isn’t really that exciting, the characters the player meets makes the game.
“Undertale’s” characters are really interesting and really don’t take themselves too seriously.
Each one follows, or rather, makes fun of basic character tropes. Most characters are puns of themselves as well. Such as Sans the Skeleton, and his brother Papyrus, both share names with fonts. Both also personify each font’s personality.
It’s as silly as it seems.
The story can be a tear jerker, slightly scary, or a plethora of other emotions, all based on what choices the player makes. Meaning the adventure can be just as unique as each character.
“Undertale’s” graphics are oddly deceiving. While it was only released in October of 2015, the games graphics look that of a game 1980s.
That doesn’t make “Undertale” ugly or boring, just different, but in a good way.
Some of the most breath taking scenes in “Undertale” comes from great use of 8bit graphics and sprites.
Every character designed shines beautifully and shows personality through every pixel.
This one takes the cake.
Probably the most enjoyable part of “Undertale” comes from the soundtrack.
Harking back to the 1980s of computer generated sounds for video games, “Undertale” captures the mood and setting while still being mistaken for a Super Nintendo game.
Soundtracks of games rarely make you feel immersed like “Undertale’s” soundtrack does.
(Pro tip: Even if you decide to skip out on playing the game, look up the soundtrack on YouTube. Please.)
“Undertale” delivers a treat to the gaming world, not a hard game and really makes the player fall in love with each and every character. While a single play through spans 5 hours, “Undertale” is worth the $10 dollars.
“Undertale” can be bought on Steam and does not require much more than a computer that can run Facebook properly.
Happy Gaming.