//War may not change, but Fallout does

War may not change, but Fallout does

New and improved take on wasteland life
Nick “Chico” Hernandez
Managing Editor
Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. That’s why Bethesda has prepared this educational video game series for you to better understand the future!
Fallout 4 comes from the minds and hearts of Bethesda Softworks, makers of The Elder Scrolls as well, packed with more to do than some could comprehend. In an article by Official Xbox Magazine, Bethesda’s Lead Producer Jeff Gardiner said, “I’ve played the game for probably 400 hours, and I’m still finding stuff that I haven’t seen.”
I can say I’ve played the game for 60+ hours and everything still feels new. Everything about the game has been revamped; the enemies move in a more realistic, less clunky way (ghouls shamble and scurry like zombies, rather than running straightforward), the scenery will often leave you gazing into the horizon, and everything is useful.
Old fans of the Fallout series will appreciate the opening to the game, as it takes place before the bombs fell and created the post-apocalyptic world seen in the series. After you crawl out from the fallout, you’re free to do whatever you want. You could play for days and never touch the main storyline, or bust out said storyline without doing anything else.
Aside from the massive overhaul of enemies, graphics, and useful ‘junk’, you’ll encounter more Non Player Characters (NPCs) than previous installments. Most NPCs have a unique look to them and with over 13,000 lines of dialogue, (more than Skyrim and Fallout 3 combined) players aren’t expected to hear the same rabble from one settlement to another.
Workshop settlements are something completely new to the Fallout world. It takes elements from Minecraft and Sims and allows to build up a town you find or, in some cases, tear everything down and start anew. You can add anything from crops (which play a role in running supply lines between settlements), machine guns (adds defense), or simply aesthetic items like paintings of cats.
Power Armor has been given an upgrade too. No longer is it worn like a piece of clothing, but actually as a suit of armor. You power it up with a fusion core, and then jump into it. With being able to modify the armor and change the paintjob, comes the responsibility of maintaining it. During a fight, the armor can become damaged and fall off; however, it does stay in your inventory, but cannot be used unless repaired.
The large majority of the in-game weapons can be customized in some way. This ranges from adding nails to a wooden board, to transforming a pistol into a fully automatic sniper rifle. The possibilities here are endless, but the junk needed to make these enhancements are not. Chico tip: Vegetable Starch breaks down to adhesive, a rare and extremely useful crafting item. Starch is renewable through growing crops.
In Fallout 4 (the very beginning being the only exception) everything is optional. The amount of player freedom can be staggering. The best way to play any game is your way and the Game Director for Fallout 4, Todd Howards, agrees, ““Let’s have our cake and ice cream. The more we can say yes to the player, the better we are.”