A coward’s experience with Bethesda’s “The Evil Within”
A mixture of remorse and satisfaction still bubbles up when I think about it.
The fantastic idea that included me picking up “The Evil Within” at the midnight launch and playing it as soon as I got home.
I should have thought about that before I couldn’t sleep.
Bethesda Softworks, Tango Gameworks, and Shinji Mikami, the creator of the original “Resident Evil” teamed up for this massive under taking.
Mikami wanted to recreate the genre of video game he created years before. He wanted survival horror to be something gamers and horror fans of all ages hid from under the blankets.
To rebrand horror as something scary and not for the weak of heart.
The result: something wonderful.
While I am going to do my best to describe the experience, it will never live up to just trying it and seeing what horrors lie behind the controller. Especially for the Halloween season.
A warning, this game’s install is painfully long on almost any system you can think of. I have only played the PlayStation 3 version, but it took about 2 hours to install the whole game.
The whole game relies on atmosphere. Nothing is really explained, only hinted at, so the urgency to survive heightens with the button smash to, ultimately, not die.
The game made me feel helpless.
The setting took me of guard.
You’d think a game like this would be in a creepy mansion or in a scary basement.
The whole modern city becomes the playground, and that only makes the scares that much worse.
It follows the story of Sebastian Castellanos, a detective on the Krimson City Police Department, who investigates a mass murder in a strange hospital.
While there, a strange figure ambushes him and brings him to a vivid, bloody world full of monsters, puzzles, and in my opinion, the most disgusting methods of character death I have ever seen in a video game.
Once it starts, the game never slows down. Bits and pieces of the story can be found hidden away, bringing forth the true nature of Sebastian.
Ultimately, the story is nothing to write home about, but it gives Sebastian’s actions meaning. That doesn’t mean the rest of the game suffers.
Honestly, I’m still afraid to play this game. Even during the day.