New Super Smash Brothers

Review by ESG Staff

Promotion photos courtesy of: smashbros.com/us/

Promotion photos courtesy of: smashbros.com/us/


Angie Stoecklin
Editor-in-Chief

A game laced with nostalgia, and really, that’s it.
The new Super Smash Bros. game is really just a handheld version of Super Smash Bros. Melee for the Nintendo GameCube. Which isn’t a bad thing, I guess I was expecting something a little bit more, well, new.
Although I suppose that when it comes to a game like Smash, there really isn’t anything new that you can do with it. Other than add characters and new levels.
But I did find one aspect of the game annoying and frustrating. Why can’t I kill a character when their damage is over 150 percent? In the older games, when your foe gets to that point of damage, it’s just one A-button mash away from flying off the map into a burst of pretty colors. Now, you better jump around a million times and hit with your special attacks before they have a chance to jump back up on the platform. Again, I guess this isn’t a bad thing; it’s just mildly annoying.
Putting the damage issue aside though, I don’t hate this game. It really is the nostalgic Super Smash that so many 90’s kids know and love. The only difference being that this time, you can take it with you.

Nick “Chico” Hernandez
Managing Editor

When I utter “That was cool”, “No, no, no, no, no, no, no!” and “I just got messed up by Entei!” within the same minute, I know I’m in for a crazy ride. Super Smash Bros on the DS was definitely fun, even if I got my butt kicked by the other Mario (my character was Mario as well). The controls could be easier to learn, and jump seems to be implemented in several buttons. Is it enough to make me wanna buy a DS and SSB as well? Nope, but it makes me miss SSB all the same.

Jenelle Kalaf
Photo Editor

Super Smash Brothers for the 3DS is a strange mixer of nostalgia, fun, hands hurting and lack of speed, which isn’t as bad as it sounds.
The game itself is a fantastic step in the series. Good characters, a good look, and still a good ol’ smashing time.
The game is a little slow, though.
The speed became noticeable in Super Smash Brothers Brawl for the Nintendo Wii, due to the addition of Sega’s Sonic the Hedgehog as a character and the much needed control on speed.
They carried this on to the 3DS addition to help with Sonic, and because the 3DS’s processor can handle only a little bit more than the Wii ever could. It’s not bad though, and after a while, hard to notice.
The hands hurting is a strange issue, though.
Super Smash Brothers never had a fantastic reputation in the controls department, but the 3DS just wasn’t meant for this type of game.
Once again, not bad, just something that takes getting used to.
It’s worth picking up.
Just a quick tip, get good at using the Villager from Animal Crossing. It’s unfair how amazing he is.

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