/Becoming a legend

Becoming a legend

Activision and Bungie’s Destiny brought the MMO to console
Jenelle Kalaf
Photo Editor

A launch that most wanted to see succeed, but waited for it to fail. And why not? Destiny was doing something that no game had ever done before.
Bringing the elusive massively multiplayer online genre to a whole new audience, correctly.
Destiny, a new game developed by Activision and Bungie, is a massively multiplier online (MMO), a game based on a community and online multiplayer experience, centered on exploring the galaxy and becoming a hero along the way.
Having its release date pushed back multiple times, Destiny became a game only surviving from its own legend.
The game held up.
Bungie, the company that created Combat Evolved: Halo, is known for masterful world creation based around science fiction. Activision, a company known for many of the installments in the Call of Duty franchise, created a standard for multiplayer in video games.
Destiny, a MMO based around science fiction and multiplayer, should be great, right?
It stands as one of the only successful MMOs that received a console launch, even after the disaster Defiance, a television-video game crossover, turned out to be.
Well, that’s if the player always has friends willing to play at any time.
The game gets a little boring if no one can play.
That can be said for most MMOs, but console players aren’t used to that feeling. Most anyone can put Battlefield 4 into the Xbox One and someone is willing to play, so Destiny came as a shock for those thousands of player who needed to call a friend and wait for them to get on.
Many attempts have been made to push the MMO on to consoles, and Destiny’s success in doing so just may be the most impressive accomplishment here.
Destiny became a legend of its own and just may have cracked the code to something that’ll push games for years to come.