Death has a Sequel

Dark Souls 2 is only out to kill you

Jenelle Kalaf
Staff Writer

Dark Souls 2

Dark Souls 2

Have you ever woken up and thought, “I want to die as many times as possible in a video game and still somehow love it?”
No one else did either, but that didn’t stop From Software, the creators of “Demon Souls” and “Dark Souls,” from supplying the world with another clean, beautiful and terrifyingly hard game for us to all enjoy.
“Dark Souls 2” starts off following cursed woman or man that is trying to find a cure, and that’s it. No help screens, no tutorials, no anything. Go, have fun, and good luck figuring out how to run or swing your sword before you find any enemies.
The main character develops as the game goes on, but only hints tell the story, and at that point, a hint box for the controls would be more helpful.
The game faces you off with enemies that have no “novice level,” just hard monsters that only get stronger. Save points are also impossible to find, no takie-backies.
The game itself is beautiful, though. Nothing breaks a heart more than seeing the most beautiful mountain, and then having a monster come by and commit murder.
The music only makes the death even more fitting with a fantastic soundtrack composed by Mikolai Stroinski, who worked on other projects such as HBO’s “In Treatment” and “Bez Tajemnic.”
The game is solid, fun and enjoyable if dying 30 times before you get past the first monster doesn’t make you too mad.

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